Turn your phone sideways
Eight-player deathmatch, no game server. Your npub is your identity, relays are the netcode, every round is a Bitcoin block.
Guest play generates a throwaway key in this tab. Nothing to install, nothing saved.
Hull repair at 3 is on the house. Every tier above it has its own five, and they get bigger the higher you climb — pick one each. Saved on this device.
Your colour is dealt from your npub at the table. The finish is yours to pick.
Self-reported and signed by each player. Anyone can publish any number — see How to cheat this in the README.
Saved on this device. Nothing here is published.
Moves the master level as you drag it. Muting and the level are separate, so unmuting returns you to the level you picked.
Browsers only reveal a controller after you press something on it — that is the pairing step, and there is nothing for this game to configure.
The garage and the kill-streak loadout live on the lobby screen, next to the game you are about to start — they change what you take into a round rather than how the game behaves.
Where this game's events go. Shells and positions ride on ephemeral events, so a relay forwards them and stores nothing.
One websocket URL per row. Shells and positions ride on ephemeral events, so relays forward them and store nothing. A relay you control will always feel better than a busy public one. Test all opens one socket per relay and asks for a kind nobody stores, so it costs two frames and no history.